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| Stage Home Settings Detroit Houston Superiors The Host Mihir, Archangel of Friendship Tamiel, Archangel of the Deep The Horde Abatha, Princess of Madness Hashmal, Prince of Beasts Rahab, Prince of the Seas Servitors The Host Dumah, Seraph of Silence Kakkiel, Malakite of Storms Morael, Kyrotate of Fear The Horde Af, Djinn of Wrath Gyggel & Kakkal Jack, Shedite of Haunted Toys Kezef, Calabite of Decay Morrthis, Impudite of Syrup Perdix, Balseraph of Despair Septet Choirs Arelim, The Valiant Bands Ifrit, The Curses Marsiths, The Tormentors Seeds Pancake Breakfast Stuff Weapon Thermos Daybreak Intro Cast Sessions Symphony Official In Nomine Website In Nomine Character Encyclopedia Unofficial In Nomine Websites Attercap.Net: A Webcomic |
In Nomine: Detroit
Politics Blandine (Dreams) When Detroit's River Walk opened in June 2007, Blandine gained a strong tether to her Tower--offering her a tide of Essence and strength she hadn't had in the city since the late 50's. As well as the River Walk's Menuite seneschal, Elisa, there are generally a few angels of Dreams in the Detroit area, attending to dreamers and (more often) helping others escape nightmares. Christopher (Children) The Archangel of Children has no direct foothold on the city, but tries to keep a servitor or two in Detroit at all times. These angels are directed by a Cherub named Brody who is focused on improving the lives of the children and rarely involve themselves in other activities. David (Stone) David is one of the few Archangels with a relatively minor presence in Detroit. While the city is Tether-prone, the Tethers don't have the staying power that the Archangel of Stone prefers. He recognizes the city's importance to the War and will send an angel there to help protect it or assist other angels, but, overall, the Word of Stone is not as strongly felt as other Words. Dominic (Judgment) As well as an aging Tether and a dedicated saint representing him, Dominic has at least one Triad in Detroit at all times. The Seraph Archangel is aware of the cooperation between some angels and demons and his servitors are often sent there to watch for signs of Dissonance and discourage any fraternization with the enemy. Eli (Creation) While the angels of Creation aren't given much instruction from their roaming Superior, Eli still has a power-base in Detroit. Kit, the Angel of Motown, generally has a few angels assisting her. Additionally, angels of Creation come to Detroit just to learn from and assist Ea, seneschal of weakening Michigan Theater Tether. Gabriel (Fire) Gabriel sees Detroit as a haven to cruelty and still feels the burn from the corruption of her word during the popularity of Devil's Night. Motor City generally has a few angels of Fire hunting the cruel within it, but there are no official representatives or long-term Detroit inhabitants of Fire. Even the Detroit Soldiers recruited by Gabriel's angels seem to burn out or fade away. Janus (Wind) Wind's angels aren't able to stay in one place for very long, but Janus loves to pass through Detroit. It's a city of change and motors, and he hopes his angels are able to shake things up while there; to change things for the better. Of course, what's better for Heaven doesn't always feel immediately better for humans--but they'll learn. One of his Seraphim, Jedediah, tends to spend much of his time in Detroit and it's Canadian sister-city of Windsor and can be called upon when trouble arises. Jean (Lightning) Home to Henry Ford and workplace of a young Thomas Edison, Jean shares a special relationship with Detroit. While most of the innovations and inventions in Detroit are predominantly automotive in nature, this is no less important to the Archangel of Lightning than it is humanity--which has formed a strong bond to cars. Jean thinks it important that humankind find more efficient ways of powering their cars and his angels are instructed to closely watch and support the race to cleaner, renewable energy sources. Henry Ford's Mack Avenue Workshop is one of the city's stronger and more reliable tethers and is maintained by the Mercurian of Lightning, Thaddeus. Jordi (Jordi) Unsurprisingly, Jordi has the same contempt for Detroit as he does for every other man-made city. Unlike most man-made metropolises, though, the rapid decline in population in the 70's has allowed nature to begin making its home in some unlikely places. It's not uncommon to find coyote lurking in some of the less densely populated Detroit neighborhoods and the rare coyote may even be seen in downtown proper. While this is primarily animals doing what animals do, Jordi's angels are encouraged to keep the wildlife safe. The Detroit River International Wildlife Refuge has also become a tether to the Archangel, where it is closely guarded by a Malakite of Animals (often in a large dog vessel) named Rrrogh. Khalid (Faith) Note: In the Daybreak campaign, Khalid Fell during the events of "The Final Trumpet." This blurb is presented here for GMs running a more canon Detroit. While predominantly Christian, metropolitan Detroit is home to a number of faiths. Boasting one of the largest Arab American populations, there are many Mosques and temples of various structures of faith to be found in Detroit. Khalid has angels in place within the population, but thus far, the only two buildings of worship to acheive Tether status belong to Laurence and Asmodeus. Laurence (The Sword) Laurence sees Detroit as a potential sword for the Host in the Midwest, it just needs to be polished and buffed. Though one of Heaven's first Tethers was corrupted and taken by The Game, Laurence believes that having both a tether to War and The Sword can soon push the forces of Hell back. Litheroy (Revelation) Recently Shamshiel, Angel of Daylight and one of Litheroy's most powerful angelic servitors, has declared Detroit her next "project." Secrets hide everywhere and Litheroy agrees with the Elohite that there are some things in the 3-1-3 that need to be exposed as quickly as possible. Marc (Trade) The Mercurian Archangel of Trade loves Detroit like only a Friend of Man could. Though other Archangels (and sometimes Princes) managed to grab prime Tethers formed in the 1920's faster and more aggressively than he could, Motor City has been good to his Word. Likewise, Marc always keeps an eye on the city. He was disapointed by its economic downfall in the 80's, but sees it starting to build again. Though he may still not have a Tether, he always makes sure there's an angel or two in town to help keep the idea of fair trade. Michael (War) Michael saw Detroit's rise in Hellish factions and helped to push The Horde back. Through his Tether at the Michigan Soldiers' and Sailors' Monument he helps coordinate with The Sword to forge Detroit as not only a stage to push back Hell from Detroit, but from the Midwest. Mihir (Friendship) The young Archangel of Friendship doesn't have a strong presence or foothold in Detroit--but that doesn't mean he doesn't want one. Angels of Friendship are encouraged to help humanity build both ties of friendship and hope in Rock City. Novalis (Flowers) Novalis has always helped maintain Detroit, in whatever way she could. Tethers have been grown and trampled just as quickly underfoot, but she clings on to life there in every way she can. Cranbrook Gardens, Detroit's oldest manor home, is home to her newest, burgeoning Tether. Tamiel (The Deep) Detroit is not one of Tamiel's largest concerns. In fact, it's barely on her plate at all. One of her Soldiers, Emma Marie, lives in Ann Arbor (a nearby city) and can be called upon if requested. The Deep's status in Detroit, however, is minimal. Yves (Destiny) Though there are no strong, direct ties to Destiny in Detroit, Yves works with many of the other Archangels to promote the wellfare of the city. Zadkiel (Protection) Though the Archangel of Protection doesn't have any direct presence on Detroit, she wants it protected from falling to its prior state. Any angels in the area are expected to assist senior angels of Flowers, Fire or Trade. back to top Princes Abatha (Madness) The Habbalite Princess of Madness either doesn't want a strong foothold in Detroit or is using it as a control experiment. She has no direct influence on Detroit at all and servitors have been discouraged from traveling there. Alaemon (Secrets) Like the Archangel of Revelation, Alaemon believes there are secrets buried deep within the Arsenal of Democracy. Unlike the Seraph, however, the Prince of Secrets want the knowledge of those secrets--then wants them buried further, where they can never be found. There may be a demon or two skulking about Detroit at any given time, but he's never mentioned any names. Andrealphus (Lust) Over the last few decades, Adrealphus has found Detroit a little to industrious and gritty to be of use. Since the Host has regained a strong foothold, however, he sees possibility in the city once again. While he doesn't have any powerful servitors in the region, he knows of Detroit's affinity to Tethers and it's not unlikely that he seeks a foothold in the re-growing Metro Detroit area. Asmodeus (The Game) In the 1910's, Asmodeus displayed is craft of The Game as he overthrew Heaven's largest Detroit-based Tether (partially by corrupting the Seneschal), gaining all access to it and its high income of Essense. As well as the Tether and its "new" Seneschal, Kafkefoni, Asmodeus keeps a few demons in the Detroit area to watch for any Renegades or potential problems. He also has a human soldier within the police force to keep him appraised of both human and celestial interventions. Baal (The War) Though The Prince of War doesn't have a Tether or a senior servitor in Detroit, he does keep a few demons around. Not only does Asmodeus's Tether see a lot of action, but angels having become more prominent again in the past decade and the Prince of War sees no reason to let their activities continue. If he can gain power in the 3-1-3 and, better yet, take Michael and Laurence down a peg or two, so much the better. Beleth (Nightmares) Servitors of Nightmares hide in Detroit's shadows, fighting against the rise of hope and Dreams. Though Beleth doesn't have a specific power center or servitor in Detroit, she hates the fact that Blandine has gained a powerful Tether and instructs her servitors to aid the allies of Nightmares to reduce Humanity's aspirations for the city once more. Belial (Fire) At its lowest point in history, Detroit had a powerful Tether to fire, thanks to the incidents which took place every October 30th: Devil's Night. The Tether itself isn't as powerful as it was, but Belial still wants to see Detroit, and everyone in it, burn. His servitors are often sent to aid Maiphiat, Calabite of Fire, Demon of Devil's Night, his Tether's Seneschal. Fleurity (Drugs) When Hell "ruled" Detroit, Fleurty's Word thrived. Drugs provided the illusion of escape for the masses and they kept coming back. Though there have been significant crackdowns on the market, Fleurty still has a strong presence there. Along with his Tether, various demons of Drugs pass through the city regularly. Furfur (Furfur) One of the newest members to Hell's pantheon of Superiors, Furfur, Prince of Hardcore wants a foothold in Detroit. How could he not? It's Rock City, baby! His Word is already supported through the city, in small doses, but it's not enough. His servitors are instructed to amp it up wherever they can, so the city can be his. Haagenti (Gluttony) Haagenti would love to gobble up the domains controlled by Drugs and Greed, but doesn't really have anyone in the area equipped to do so. One of his servants, Morthis, Demon of Syrup is currently in Metro Detroit, so perhaps it's only a matter of time before Detroit is one of Gluttony's main courses. Khalid (Fanaticism) Note: Khalid is presented here for players of the Daybreak campaign, which takes place primarily in Detroit. While he Hell's newest Prince, Khalid already seeks to expand his power. Though his primary focus is to grow from the Middle East outward, the large number of Arab Americans in Detroit has not escaped his notice. Any servitors are instructed to either spread the fear and suspicion of Muslims in the "Post-911" world or to incite Arabs that they are hated and mistrusted, to twist their faith into fanaticism and strike against all those who might oppress them. Kobal (Dark Humor) The Prince of Dark Humor will occasionally send his servitors to Detroit, but has no official presence there. However, the city is starting to become too full of light again--it's starting to stand on its own--so maybe it's about time to lay down the proverbial banana peels to let it slip and fall again. Kronos (Fate) Kronos has a weak Tether in Detroit and servitors who enter Detroit are expected to serve his Word as per normal. Detroit has a Fate and it was nearly reached, but the Prince appears to be biding his time before bringing the city down again. Lilith (Freedom) A small Tether to Freedom once existed in Detroit, but it was burnt down in the fires of Devil's Night. She seeks revenge for the parties responsible, but her actions towards that end are subtle and slow. Free Lilim can sometimes be found throughout Detroit collecting Geases and cutting deals--especially after the sun sets. Malphas (Factions) Thanks to the 12th Street Riots in 1967, Malphas gained an endouring position in Detroit as one of its top dogs. The Prince is quick to capitalize on any race or religious factioning and (like Dark Khalid) also uses the atmosphere created by the destruction of the World Trade Center on September 11th to fuel fueds and his own Word. Mammom (Greed) It's not Las Vegas or even Reno, but gambling has taken hold in Detroit and Mammom managed to gain a new, strong Tether in one of Detroit's first casinos. Mammom is one of the few Princes who wants to see Detroit rise again, at least to become strong enough to pull in even more money and Greed. Nybbas (Media) At its lowest, Detroit, was excellent territory for Media. Not only did many stay home to do nothing but watch TV, too scared to leave, but the city was excellent fodder for movies, news stories and production of scandalous music. These days the city is boooring. It's old news, baby, and it's high time it was brought low to better boost the ratings. Rahab (The Seas) Though positioned on Detroit River, Rahab has little to no interest in Detroit. His servitors are not positioned there directly, but, thanks to the river, demons of The Seas can move freely about much of the city without worrying about invoking Rahab's Dissonance condition. Saminga (Death) Detroit's first murder also helped form a Tether to the Saminga's realm. That, however, was long ago. Like everywhere else, the Prince of Death seeks nothing more than the death of life in the city. No specific actions are being taken within the city to achieve that end, however, and while servitors of Death may be in Detroit, none are of note or great prominence. Valefor (Theft) Not only were cars prevalent in Detroit, so were (and are) carjackings. Valefor is one of Detroit's major players, though it's difficult to tell exactly where the Calabite plays. His major tether (it's believed he may have a few through the city) is a warehouse on 152nd Street, where stolen cars are processed. To Valefor, of the nicer things about the increase in the Host's precence is that there are more things to steal--but it'll be a lot nicer when the city is stole from them again. Vapula (Technology) The Prince of Technology has never quite managed to gain a Tether in Detroit, but he still has a good foot in the city. Angela, one of his Balseraph Dukes has been in Motor City for a few decades now and any discoveries made by a servitor of Technology are to be reported directly to her. back to top |
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All content © 1997 - 2010 Erich Arendall (except where noted) The In Nomine art, characters, and concepts presented here are original creations, intended for use with the In Nomine® system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The "In Nomine" and "flaming feather" graphics are (C) 1997-2010 Steve Jackson Games, Incorporated. In Nomine® is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. |
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