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Weapon Thermos

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Weapon Thermos

The Weapon Thermos experienced a brief period of minor popularity in the mid-80's amongst celestials with roles in the construction industry, but has since faded into obscurity. The artifact appears to be a standard 32 oz, stainless steel, vacuum-insulated thermos with handle and cup attachment. It can serve as a normal thermos for coffee, water, soup, et cetera, keeping them insulated at their initial temperature for 6-8 hours.

Upon activation, it can transform itself to a hand to hand weapon. The thermos must be full of liquid (32 oz) at time of activation and the conversion from thermos-to-weapon costs 1 point of Essence and it will revert itself back into a thermos (although empty) once combat ends or upon release. The thermos can become a weapon as small as a dagger or as large as an axe, but it can not change shape to include any moving parts--this restricts it from being nunchaku, for example.

Cost: 6 points



All content © 1997 - 2008 Erich Arendall (except where noted)
The In Nomine art, characters, and concepts presented here are original creations, intended for use with the In Nomine® system from Steve Jackson Games.
This material is not official and is not endorsed by Steve Jackson Games. The "In Nomine" and "flaming feather" graphics are (C) 1997-2008 Steve Jackson Games, Incorporated.
In Nomine® is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games.
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