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Weapon Thermos
The Weapon Thermos experienced a brief period of minor popularity in the mid-80's amongst celestials with roles in the construction industry, but has since faded into obscurity. The artifact appears to be a standard 32 oz, stainless steel, vacuum-insulated thermos with handle and cup attachment. It can serve as a normal thermos for coffee, water, soup, et cetera, keeping them insulated at their initial temperature for 6-8 hours. Upon activation, it can transform itself to a hand to hand weapon. The thermos must be full of liquid (32 oz) at time of activation and the conversion from thermos-to-weapon costs 1 point of Essence and it will revert itself back into a thermos (although empty) once combat ends or upon release. The thermos can become a weapon as small as a dagger or as large as an axe, but it can not change shape to include any moving parts--this restricts it from being nunchaku, for example. Cost: 6 points |
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All content © 1997 - 2008 Erich Arendall (except where noted) The In Nomine art, characters, and concepts presented here are original creations, intended for use with the In Nomine® system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The "In Nomine" and "flaming feather" graphics are (C) 1997-2008 Steve Jackson Games, Incorporated. In Nomine® is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. |
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